

Since you don't have a ticket, you must cause a diversion to get in.

Now, you can sit on the bench to wait for the bus to the zoo.Īfter some dialogue and a bus trip, you will find yourself at the zoo entrance. On this screen, interact with the sign at the bus stop to find out that you are young enough to ride for free. After a short scene, you will be able to glitter the door.Īfter this, you can continue to the left until you reach the next screen. Ultimately, the choice doesn't really matter.Īfter the choice, however, you will need to interact with the door in which the gentleman who lost the wallet exited. You will be given a choice to steal or return the wallet. Keep moving and inspect anything you like, although it won't affect any achievements.Įventually, a man will exit a shop and drop his wallet. When in town, you will now be traversing to the left. The dialogue choice at this point doesn't matter.Īfter the fox trap section, you will find yourself in town. In the hole, collect the fox repellent and open the gate. Be sure to do this for the next set of collectibles.Īfter collecting the stone, continue to the right and enter the fox trap hole. When interacting, you will have a choice to take the runestone. As you enter this area, you will see a rock that you must interact with. After the credits, you will find a puppy tied to a tree.Īfter collecting the doll, continue right to the next area. What to do with a dead crow? Sparkle it, of course!įrom here, you will watch another cutscene (this one is actually the intro credits). After the cutscene, you will find a dead crow on the other side of the road. While crossing, there will be a quick cutscene. Once you reach the car in the yard, give it a good sparkle.Ī bit further to the right, we will cross the road. Head to the right, listening to dialogue as it happens. It doesn't matter whether or not you tell your mom 'goodbye'. Once you have glittered these objects, head out the door to the far right. Walk down the hallway and enter the door at the end. It will be necessary for a later achievement that we leave the vase broken. Load the save from when you broke the vase. You can simply re-use the same slot, but you may want to keep occasional save states throughout the game in other slots in case you miss something and need to go back just a bit. Create a local save by pressing, selecting 'Save' and choosing a slot. By manipulating save files at certain points, we can earn all achievements in a single playthrough! Pay close attention to the quote boxes that prompt you when to save and load files in order to get all achievements in a single playthrough. This introduces us to our first instance of save manipulation. When you run down the hallway, you will knock over the vase. You will be introduced to running, which is done by holding or while moving. Once you leave your room, you will find yourself in the hallway. For achievement purposes, it doesn't matter which one you pick. Before leaving, the Narrator will prompt you to pick a toy to take with you. Pick up the coloring book! It will be required for a later achievement.
